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Gaming controller gets client back in the game

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The controller acts as an intermediary between accessibility controls and gaming systems.by Peigi McGilvary

As a teenager, tech-savvy Dale Hampshire was an accomplished video gamer living with Duchenne muscular dystrophy, a condition that progressively weakens his muscles and limits his mobility. By the time he was 19, he could no longer play because his hands were too weak. It seemed like his gaming days were over. For Dale, who is now 33, this meant not only the loss of a favourite hobby, but also a diminished sense of independence and social inclusion.

It wasn't until CanAssist at the University of Victoria started to work with Dale last year that he was able to get back in the game, with the help of a custom-designed video game interface that he controls by ‘sipping' and ‘puffing' on a tube held in his mouth.

CanAssist helps people of all ages and across the disability spectrum to improve their quality of life. The organization's team of engineers, software specialists and program coordinators develop innovative technologies and programs where there are gaps in existing services. The team works closely with UVic students and faculty, along with partners in the wider community.

“CanAssist's goal is to understand and respond to people's specific needs and to help them increase their independence,” says Paul Green, an electrical design specialist at CanAssist. “Dale was looking for something that would let him return to video gaming without having to rely on someone else's help.”

With funding from the BC Ministry of Health, the CanAssist team customized a device for Dale that it had developed the previous year for another client. Called the Accessible Gaming Controller, the device acts as an intermediary between a user's accessibility controls and popular gaming systems.

“CanAssist is really good at working with people to meet their needs,” says Dale. “They make sure they include your input to create a device that works for you.”
“Dale needed something that would connect the accessibility switches he already uses every day—like his sip-and-puff device—to commercial gaming systems such as the PlayStation and Xbox,” says Carl Spani, senior electrical design specialist. Spani says accessibility switches can be buttons, joysticks, sip-and-puffs or other devices that allow people who have difficulty using their hands to control many types of technologies.

The Accessible Gaming Controller can be connected to a wide range of accessibility switches, and then connected directly to Sony's PlayStation, Windows computers or Microsoft's Xbox. It can be configured to replicate different gaming systems' controllers, and can be customized and mounted to meet each user's requirements.

Dale tests the gaming controller at CanAssist's labs.Like commercial systems, CanAssist's device enables users to play with other gamers, whether they're in the same room or—via the internet —on the other side of the world. 

“The exciting thing is that the system is so seamless,” says Green. “It doesn't add any time lag and it levels the playing field between players using standard controls and those using our accessible controller. It creates a feeling of real competition and accomplishment.”

And Dale? Well, he is thoroughly enjoying exploring all the games that have been developed since he last was able to play, and is once again involved in a highly entertaining activity that gives him a strong sense of inclusion. Dale says, “It's given me independence and freedom to do a normal activity that can be hard for people with disabilities.”

Game, anyone?

(This article was originally part of the University of Victoria's knowlEdge series.)

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